Post by PyrasTerran on May 3, 2010 15:14:59 GMT -5
Name: Mothra
Type: Island Goddess
Stats:
Attack: 5
Defense: 6
Agility: 16
Special: 20
WS: 150 Meters
WT: 25,000 Tons
Average Landspeed: 100 KPH
Average Airspeed: Mach 4
Territory: Pacific Ocean
Description: A big fucking moth
Combat Style: Flies around, focusing primarily on defense and evasive maneuvers. Uses guerilla tactics to try to overwhelm kaiju, never in one place for too long.
Weaknesses: Physically frail body, cannot take much punishment.
Special Attacks and Attributes:
Golden Pollen: A dust cloud that can be dispersed from Mothra's wings for multiple defensive purposes. Can poison/paralyze a living kaiju, deflect energy attacks, and scramble electric equipment. Too much use, however, can weaken Mothra. [Can be activated during a defense roll. If success rate is 70%+, no damage dealt to Mothra. If success rate is 90%+, counterattack damage is dealt to attacker. Damage done to attacker includes -2 to all stats for each post(regardless of whether counterattack is successful), returning to normal after 5 posts or 3 posts if regeneration is active. Cloud can only remain active throughout 5 posts during entire battle.]
Energy Antennae: Golden beams of energy that fire from Mothra's antennae. [+1 to special]
Evasive Maneuvers: Mothra's survival is based on avoiding attacks, and she is very nimble in the air. [Substitute Defense stat for Agility stat when taking defensive roll. This is negated when Mothra is unable to move.]
Resurrection: There is always an egg ready to hatch upon the death of Mothra. Should Mothra die, her essence and memories are reborn in a new larva.
Larva abilities
Attack: 5
Defense: 24
Agility: 10
Special: 0
Silk Spread: Larval Mothra has a silk thread attack that can incapacitate foes. [-2 to opponent's agility each time this is used successfully. If used 5 times in a row successfully, opponent is completely incapacitated for 5 more turns.]
Burrow: If needed, Larval Mothra can retreat underground.
Poison barbs: Larval Mothra's tail's barbs are poisonous, containing a paralyzing gene. [-1 to all opponent's stats each time this is used successfully. Ineffective against machines/inorganic kaiju.]
Type: Island Goddess
Stats:
Attack: 5
Defense: 6
Agility: 16
Special: 20
WS: 150 Meters
WT: 25,000 Tons
Average Landspeed: 100 KPH
Average Airspeed: Mach 4
Territory: Pacific Ocean
Description: A big fucking moth
Combat Style: Flies around, focusing primarily on defense and evasive maneuvers. Uses guerilla tactics to try to overwhelm kaiju, never in one place for too long.
Weaknesses: Physically frail body, cannot take much punishment.
Special Attacks and Attributes:
Golden Pollen: A dust cloud that can be dispersed from Mothra's wings for multiple defensive purposes. Can poison/paralyze a living kaiju, deflect energy attacks, and scramble electric equipment. Too much use, however, can weaken Mothra. [Can be activated during a defense roll. If success rate is 70%+, no damage dealt to Mothra. If success rate is 90%+, counterattack damage is dealt to attacker. Damage done to attacker includes -2 to all stats for each post(regardless of whether counterattack is successful), returning to normal after 5 posts or 3 posts if regeneration is active. Cloud can only remain active throughout 5 posts during entire battle.]
Energy Antennae: Golden beams of energy that fire from Mothra's antennae. [+1 to special]
Evasive Maneuvers: Mothra's survival is based on avoiding attacks, and she is very nimble in the air. [Substitute Defense stat for Agility stat when taking defensive roll. This is negated when Mothra is unable to move.]
Resurrection: There is always an egg ready to hatch upon the death of Mothra. Should Mothra die, her essence and memories are reborn in a new larva.
Larva abilities
Attack: 5
Defense: 24
Agility: 10
Special: 0
Silk Spread: Larval Mothra has a silk thread attack that can incapacitate foes. [-2 to opponent's agility each time this is used successfully. If used 5 times in a row successfully, opponent is completely incapacitated for 5 more turns.]
Burrow: If needed, Larval Mothra can retreat underground.
Poison barbs: Larval Mothra's tail's barbs are poisonous, containing a paralyzing gene. [-1 to all opponent's stats each time this is used successfully. Ineffective against machines/inorganic kaiju.]