|
Post by Zilla on May 7, 2010 21:24:05 GMT -5
Name: King Kong Type: Mutated Ape Stats: Attack: 17 Defense: 13 Agility: 13 Special: 0 HT: 70 Meters WT: 75,000 Tons Landspeed: 750 KPH Territory: Skull Island and other nearby islands Description: Combat Style: Kong is an intelligent but brutal and purely physical fighter attack with his fists and any improvised weapon he can get from the surrounding terrain. Weaknesses: Kong is from a tropical climate and therefore dislikes the cold. Adaptive Fighter: Kong learns while he fights and therefore gains +3 to all modifiers when facing an opponent he has faced before. Titan Strength: Kong is incredibly strong even for a creature of his size capable of lifting and throwing opponents many times his own weight [+4 to attack rolls] Origin/History: to be added
|
|
|
Post by GT01 on May 8, 2010 15:05:41 GMT -5
Okay, you got the idea so far. Nice specials there. Uhm, having no special attacks isn't exactly a weakness, Z. So no need to make mention of that. Just put down "none specific". And you don't actually need to mention that your punches can knock targets down. Creatures of this size tend to be very capable of knocking pretty much anything down. Kong just has increased strength, and thus an increased chance of knocking things down. Rewrite it as "+4 to Attack." If you want to still wing the knocking-down thing as a specialty, however, you can make another move called "Knockdown King" or something, where he gets an extra +2 to Attack when specifically attempting to knock people down or whatnot. So far, very good. You seem to have gotten the basics pretty quick.
|
|
|
Post by Zilla on May 11, 2010 1:56:46 GMT -5
Mk...also...what exactly does agility do anyway?
|
|
|
Post by GT01 on May 11, 2010 2:01:15 GMT -5
Wel, Agility represents how quickly your kaiju can move when it comes to fighting and dodging. If yer Agility is higher than your Defense, and you imagine your monster being more of a skillfull didger than a tanking brute, than you may want to consider creating a substitution move that allows Kong to use his Agility score instead of his Defense score for avoiding attacks.
|
|
|
Post by Zilla on May 11, 2010 12:20:42 GMT -5
...So unless you have a substitution ability it does nothing?
|
|
|
Post by PyrasTerran on May 11, 2010 12:48:20 GMT -5
CONUNDRUM
I propose that EVERY kaiju be given the option to attribute their defense roll with either their Defense or Agility stat. Essentially, choosing whether to block or evade.
For a moderately tough and swift monster like Kong who has equal stats this means that he has equal chances of blocking or evading. For a juggernaut they have more of an incentive to try blocking rather than evading, and for a speedster it's in their better interest to evade rather than block.
Doing it this way avoids the somewhat convoluted issue of having to create a whole Substitution ability. It's cleaner and more efficient.
|
|
|
Post by GT01 on May 11, 2010 20:40:25 GMT -5
True. Substitution abilities unto themselves are still handy, but for this, it'd make sense, I suppose. And then it can open up the avenue of attempting to deny monsters their Agility or Defense stats are move-effects.
|
|
|
Post by PyrasTerran on May 11, 2010 22:20:00 GMT -5
'zactly. An attack can be all [negate opponent from using his Agility stat for a defense roll], for a move that is practically impossible to dodge, for example.
|
|
|
Post by GT01 on May 12, 2010 15:34:47 GMT -5
See, this is why input is vital, lol.
|
|