Post by PyrasTerran on May 25, 2010 14:26:21 GMT -5
Name: Daegre
Type: Earth Agent
Stats:
Attack: 10
Defense: 16
Agility: 14
Special: 7
HT: 60 meters
WT: 80,000 tons
Average Landspeed: 800 kph
Average Airspeed: Mach 5
Territory: Global
Description:
Combat Style:
Aggressive and cunning, Daegre battles with a fierce tenacity that few can match. He is brave to a fault, and will even allow himself to take damage if it means getting a good hit in.
Special Attacks and Attributes:
Diamond Bones - Daegre has incredibly dense bones that make him a tough customer. [+5 to Defense]
Energy Boosters - Daegre flies via energy boosters on his back. Besides a quick propulsion option, they can also be used offensively to knock back opponents from behind him. [+5 to Speed when boosters are not incapacitated]
Terra-Shot - A rapid-fire breath attack, a series of small energy orbs that do more damage cumulatively than with a single shot. [If continuously used, +2 to Special after each post of continuous use. Stat returns to base number if the attack misses, and/or if Daegre stops firing.]
Terra-Sword - Energy fills up around Daegre's claws and form an ethereal sword, capable of dealing physical cutting damage. [+3 to Attack when using Terra-Sword]
Sacrificial Strike - Daegre will do what he can to perform as much damage as possible to his opponent, even if it means injuring himself in the process to do it. [Instead of the modifier, sacrifice -15 in next Defense roll, to add +15 to the base modifier in Daegre's next Attack roll.]
Earth Agent - Daegre battles for the living spirit of the planet, and the planet watches over him, and will help him escape battle if he must.
Origin/History: Corporations never change. If a business pollutes or harms the planet in a big way and legal action is not swift enough, Daegre's interference is assured. The kaiju is responsible for much corporate crumbling, but has yet to be captured or thwarted by the military.
Type: Earth Agent
Stats:
Attack: 10
Defense: 16
Agility: 14
Special: 7
HT: 60 meters
WT: 80,000 tons
Average Landspeed: 800 kph
Average Airspeed: Mach 5
Territory: Global
Description:
Combat Style:
Aggressive and cunning, Daegre battles with a fierce tenacity that few can match. He is brave to a fault, and will even allow himself to take damage if it means getting a good hit in.
Special Attacks and Attributes:
Diamond Bones - Daegre has incredibly dense bones that make him a tough customer. [+5 to Defense]
Energy Boosters - Daegre flies via energy boosters on his back. Besides a quick propulsion option, they can also be used offensively to knock back opponents from behind him. [+5 to Speed when boosters are not incapacitated]
Terra-Shot - A rapid-fire breath attack, a series of small energy orbs that do more damage cumulatively than with a single shot. [If continuously used, +2 to Special after each post of continuous use. Stat returns to base number if the attack misses, and/or if Daegre stops firing.]
Terra-Sword - Energy fills up around Daegre's claws and form an ethereal sword, capable of dealing physical cutting damage. [+3 to Attack when using Terra-Sword]
Sacrificial Strike - Daegre will do what he can to perform as much damage as possible to his opponent, even if it means injuring himself in the process to do it. [Instead of the modifier, sacrifice -15 in next Defense roll, to add +15 to the base modifier in Daegre's next Attack roll.]
Earth Agent - Daegre battles for the living spirit of the planet, and the planet watches over him, and will help him escape battle if he must.
Origin/History: Corporations never change. If a business pollutes or harms the planet in a big way and legal action is not swift enough, Daegre's interference is assured. The kaiju is responsible for much corporate crumbling, but has yet to be captured or thwarted by the military.